2 Weeks Post-Op
I remember hearing voices but I couldn’t open my eyes. All I felt was numb and it felt like someone, my parents, were trying to wake me up in the middle of the night. But it wasn’t dark, in fact it was very bright, I could see the white flourescent light shining through my closed eyes. Somebody asked me if I was cold and I think I might have replied, “Yes” because within a few minutes a warm blanket was placed on top of me. That was the last thing I remember until everything began to move.
Credit: Official EcoCityCraft Website & Forums
So, in continuation of the various communities I’ve joined or found myself a part of, this post will be about the group of people who love to play the same computer game as me…Minecraft. But this community is more specific than just a game, it’s a Minecraft server called EcoCityCraft (ECC) built around the idea of creating a positive family environment with a community consisting of people of all ages, from kids to teenagers and adults.
Growing up, I was never what most people considered a “typical” girl and even now I don’t like to do what everyone else or at least what every other girl is into or doing at the time. So, when my brother and his friends began playing Minecraft a few years ago, it immediately drew my attention. A game where I can build anything I want, interact with people who are interested in the same things as me, and who don’t care about what gender I am or any other characteristics that usually end up getting me excluded. Sounds like a dream come true! And it was and (yes, I’ll admit it) still is. Can you believe it? A video game that might actually be “useful” and positive and not intended to be educational.
So, why do parents, teachers, and other adults always make video games the “bad guy”? Continue reading to find out why I and many others think this occurs and how they might even be potentially helpful later in life.
Credit: Val W. (Please scroll to the bottom of this post for information regarding her fundraiser for Brainstrust or click here.)
The second most painful (literally) experience of my life happened about 16 months ago on June 28, 2013. Actually, it wasn’t so much painful, as frustrating and irritating and it often times still is today. But through this experience and even months before it, I found myself becoming a part of a community who all shared a common “bond”. And because of our similarities, we were able to help each other, provide advice, and very frequently support or provide a virtual shoulder to lean on.